Plasma Sword



Categoría(s): Lucha

Descripción

Plasma Sword: Nightmare of Bilstein, conocido fuera de nuestras fronteras europeas como Star Gladiator 2, es la continuación de ese buen beat'em-up que pudimos disfrutar en PlayStation.

Al final de la primera parte, el bando rebelde, encabezado por Hayato, consigue llegar al Planeta Z y derrotar a Bilstein, emperador del llamado 'Cuarto Imperio', dándole muerte en un apoteósico combate. Ha pasado un año en el que la galaxia ha disfrutado del dulce sabor de la independencia y de la paz y convivencia armoniosa, hasta ahora...ya que se cuentan negras leyendas acerca del retorno de Blinstein.

Son muchos los viejos lobos espaciales que, borrachos en tabernas o como apocalípticos profetas, cuentan historias acerca de naves imperiales merodeando el Planeta Z y del retorno del conocido como 'puño de la oscuridad'. El emperador Bilstein...

Estas leyendas acabaron por convencer al gobernador de la república, que envió dos sondas de reconocimiento. Nunca volvieron, siendo derribadas por una desconocida 'fuerza'. Hayato y sus compañeros tienen una nueva misión...Bilstein ha vuelto.

GRÁFICOS Plasma Sword es uno de esos típicos juegos pseudo 3D. Las luchas se van a desarrollar siempre en 2 dimensiones, pero tendremos la capacidad de rotar a lo ancho del escenario, de una forma similar a la de Tekken, lo que puede darnos una sensación de falsas 3 dimensiones, ya que siempre vamos a permanecer en el mismo plano. El juego corre muy rápido y los combates se desarrollan a una velocidad casi de vértigo. Esto se debe en un alto porcentaje a la ausencia de detalle del apartado gráfico, ya que los escenarios son sencillos bitmaps y el juego no utiliza una gran cantidad de texturas y las que forman los personajes, no son apenas pesadas.

Comparado con las auténticas obras maestras en este apartado, como Soul Calibur o Dead or Alive 2, lo cierto es que Plasma Sword sale bastante mal parado en potencia gráfica exhibida, aunque esta ausencia de gráficos en una mayor resolución se ve compensada con la rapidez de movimientos del personaje y con la velocidad del motor en los cambios de plano y demás movimientos de los personajes.

Description

Ah yes, yet another Dreamcast fighting game. Capcom, king of the beat 'em ups, makes another venture into the realm of weapons based fighting with Plasma Sword, the follow-up to the Playstation game Star Gladiator. I guess it's just another day in the land of super heroes. A really bad man named Bilstein has returned from the original game and seems to be causing a ruckus over on planet Zeta. Not to worry, of course, since the Plasma Sword crew of super dudes and dudettes are on the job.

This cast of characters is just about as bizarre as they come. The only 'normal' character you'll find is the typical Ryu-type hero, Hayato. From there on out, the characters get progressively weirder and weirder. Take Saturn, the cone-headed alien with the vicious yo-yo's and breakdance moves. Then there's Gore, the freaky wizard who can grow to three times his normal size. And Gamof, the hairy super-Ewok with the burly ax. Seems like a Capcom version of Mystery Men. We're not your average heroes. We're the other guys!

Strangeness aside, there's actually another problem with Plasma Sword's wacky characters. For every hero, there's a virtually identical villain with the exact same fighting style and a similar weapon thrown together into a different body. This means that only half of the fighters are actually original. So instead of a whopping 22 different characters, you're really only talking about 11. For example, there's Hayato and 'Black' Hayato (Hayato's evil twin), Bilstein and 'Ghost' Bilstein (Hmm... Bilstein's ghost, perhaps?), and the two robots Vector and Omega (Vector's prototype). Taking the cheap way out, eh Capcom?

Unlike most of Capcom's other fighting games, Plasma Sword is a 3D weapons-based fighter. Well, mostly 3D. While the characters are 3D, the backgrounds are set up in 2D. Unfortunately, these graphics just can't touch the Dreamcast's already impressive list of uber-fighting games. Soul Calibur and Dead or Alive 2 have pushed fighting games to the next level, a level that Plasma Sword doesn't come close to reaching..

The fighters in Plasma Sword are a bit rough around the edges and the backgrounds present uninspired, generic locations. The only background that's even worth mentioning is Bilstein's stage, littered with giant capsules encasing human and dinosaur embryos. Peculiar, ain't it? I guess it just goes along with the bizarre nature of the entire game.

Plasma Sword plays just like any other Capcom fighter, so getting the hang of the controls doesn't take very long. Vertical slash, horizontal slash, and kick occupy the main attack buttons. Also added is the sidestep button, which gives the 3D nature of the game a boost from its 2D backgrounds.

Another feature is the 'plasma' meter. As you perform your attacks, power builds up in your plasma meter, and the plasma power gives you the ability to unleash special plasma attacks. You've got your plasma revenge, plasma reflect, and even your plasma strike. On top of that, there's the plasma field. Basically, a successful plasma field attack will draw your opponent into your plasma space where you can proceed to unleash the biggest can of plasma whoop ass in your arsenal. Whew... I don't think I've ever said "plasma" so many times in one breath before. (For fun, try replacing every instance of the word 'plasma' with 'smurf.' - Ed.)

Mode wise, Plasma Sword is as plain as they come. Arcade, Versus, Group, and Training modes are all that you have to look forward to. As soon as you've seen all the endings, the game just loses what little luster it has. After Soul Calibur's treasure chest of extras, this kind of one-dimensionality is just unacceptable.

All other aspects of Plasma Sword are pretty average. Decent sound effects and music tracks fill the void - barely.

The bottom line is that Plasma Sword is just another Capcom fighter. It's a completely unexceptional game in every sense. There's absolutely nothing special about it unless you happen to be a fan of the original Star Gladiator, and even then we're pushing it. I'd stick with Soul Calibur and Dead or Alive 2.