Mortal Kombat II

Game Gear


Categoría(s): Lucha
Descripción

Mortal Kombat II (comúnmente abreviado como MKII) es un juego de lucha competitivo producido originalmente por Midway Games para salas de juegos en 1993. Más tarde fue portado a varios sistemas domésticos, incluidos PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System y varias consolas PlayStation, principalmente en versiones con licencia desarrolladas por Probe Entertainment y Sculptured Software y publicadas por Acclaim Entertainment.

Mortal Kombat II fue el segundo juego de la serie Mortal Kombat, mejoró la jugabilidad y amplió los mitos del Mortal Kombat original, en particular introduciendo movimientos finales de Fatality más variados y varios personajes icónicos, como Kitana, Mileena, Kung Lao, Noob Saibot y el villano recurrente de la serie, Shao Kahn. La trama del juego continúa desde el primer juego, presentando el próximo torneo de Mortal Kombat ambientado en el reino de otra dimensión de Outworld, con los representantes de Outworld y Earthrealm luchando entre sí en su camino para desafiar al malvado emperador Shao Kahn.

El juego fue un éxito comercial sin precedentes y fue aclamado por la mayoría de los críticos, recibió muchos premios anuales y apareció en varias listas principales en los años y décadas siguientes, pero también perpetuó una gran controversia de videojuegos debido a la serie. representación continua de violencia gráfica. Su legado incluye generar un juego derivado Mortal Kombat: Shaolin Monks y tener la mayor influencia en el reinicio del juego Mortal Kombat de 2011, además de inspirar numerosos clones de videojuegos.

El sistema de juego de Mortal Kombat II es una versión mejorada del Mortal Kombat original. Hay varios cambios en los movimientos estándar: se agregan un puñetazo agachado y una patada de giro, las patadas altas y bajas tienen una mayor diferenciación (ya sea agachado o de pie), la patada circular se hace más poderosa (golpeando a un oponente a través de la pantalla, como el uppercut del juego), y es más fácil realizar un combo debido a la reducción de los tiempos de recuperación de los ataques. Los personajes que regresan también obtuvieron nuevos movimientos especiales, incluidos algunos para usar en el aire, y el juego se juega casi el doble de rápido que el original. Sin embargo, todos los personajes jugables en el juego aún comparten la mayoría de los atributos genéricos (como la potencia y la altura de salto) y todos los movimientos normales también son los mismos entre cada personaje.

Al igual que con su predecesor, las partidas se dividen en rondas, y el primer jugador en ganar dos rondas al agotar por completo la barra de vida de su oponente es el ganador; en este punto, el personaje perdedor quedará aturdido y el ganador tendrá la oportunidad de usar un movimiento final. Mortal Kombat II carece de los juegos de bonificación "Test Your Might" y del sistema de puntos del primer juego, a favor de un recuento de victorias consecutivas donde las victorias están representadas por íconos.

El juego marcó la introducción de múltiples Fatalities (animaciones posteriores al partido de los personajes victoriosos que ejecutan a sus enemigos derrotados), así como movimientos finales no letales adicionales para la franquicia: Babalities (convertir al oponente en un bebé que llora), Amistades (una interacción no maliciosa, como bailar o dar un regalo al oponente derrotado) y Fatalities adicionales específicos de la etapa (el ganador golpea a su oponente en un abismo debajo, pinchos en el techo o un charco de ácido en el fondo). Los movimientos finales no pueden ser realizados ni por ni contra el jefe y los personajes secretos.

Tras su fracaso en derrotar a Liu Kang en el torneo Mortal Kombat, el malvado Shang Tsung le ruega a su maestro Shao Kahn, gobernante supremo de Outworld y los reinos circundantes, que le perdone la vida. Le dice a Shao Kahn que si lo mantienen en Outworld, la invitación para el próximo Mortal Kombat no se puede rechazar y los guerreros de Earthrealm deben asistir. Kahn acepta este plan y también restaura la juventud de Shang Tsung. Luego extiende la invitación al dios del trueno y protector de Earthrealm, Raiden, quien reúne a sus guerreros y los lleva al Outworld. El nuevo torneo es mucho más peligroso, ya que Shao Kahn tiene la ventaja de jugar en casa y una victoria en Outworld le permitirá someter a Earthrealm.

Según el canon de la serie Mortal Kombat, Liu Kang también ganó este torneo, derrotando a Shao Kahn y su guardaespaldas Kintaro. El modo historia del juego también se puede terminar con cualquier otro personaje jugable, lo que da como resultado diferentes finales no canónicos para cada uno de ellos.

Description

Mortal Kombat II (commonly abbreviated as MKII) is a competitive fighting game originally produced by Midway Games for the arcades in 1993. It was later ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.

Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series' recurring villain, Shao Kahn. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.

The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and having been featured in various top lists in the years and decades to come, but also perpetuating a major video game controversy due to the series' continuous depiction of graphic violence. Its legacy includes spawning a spin-off game Mortal Kombat: Shaolin Monks and having the greatest influence on the 2011 reboot game Mortal Kombat, as well as inspiring numerous video game clones.

The gameplay system of Mortal Kombat II is an improved version of that from the original Mortal Kombat. There are several changes in standard moves: a crouching punch and turnaround kick are added, low and high kicks have greater differentiation (be they crouching or standing up), the roundhouse kick are made more powerful (knocking an opponent across the screen, like the game's uppercut), and it is easier to perform a combo due to reduced recovery times for attacks. Returning characters also gained new special moves, including some to be used in mid-air, and the game plays almost twice as fast as the original. However, all playable characters in the game still share most generic attributes (such as power and jump height) and all normal moves are also the same between each character.

As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point the losing character will become dazed and the winner is given the opportunity of using a finishing move. Mortal Kombat II lacks the "Test Your Might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons.

The game marked the introduction of multiple Fatalities (post-match animations of the victorious characters executing their defeated foes) as well as additional, non-lethal finishing moves to the franchise: Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and additional stage-specific Fatalities (the winner uppercutting his or her opponent into an abyss below, spikes in the ceiling, or a pool of acid in the background). Finishing moves cannot be performed neither by nor against the boss and secret characters.

Following his failure to defeat Liu Kang in the Mortal Kombat tournament, the evil Shang Tsung begs his master Shao Kahn, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that if they hold it in Outworld the invitation for the next Mortal Kombat cannot be turned down, and the Earthrealm warriors must attend. Kahn agrees to this plan and also restores Shang Tsung's youth. He then extends the invitation to the thunder god and Earthrealm's protector, Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will allow him to subdue Earthrealm.

According to the Mortal Kombat series' canon, Liu Kang won this tournament as well, defeating Shao Kahn and his bodyguard Kintaro. The game's story mode can be also finished using any other playable character, resulting in different non-canonical endings for each of them.


Mortal Kombat II (commonly abbreviated as MKII) is a competitive fighting game originally produced by Midway Games for the arcades in 1993. It was later ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.

Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series' recurring villain, Shao Kahn. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.

The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and having been featured in various top lists in the years and decades to come, but also perpetuating a major video game controversy due to the series' continuous depiction of graphic violence. Its legacy includes spawning a spin-off game Mortal Kombat: Shaolin Monks and having the greatest influence on the 2011 reboot game Mortal Kombat, as well as inspiring numerous video game clones.

The gameplay system of Mortal Kombat II is an improved version of that from the original Mortal Kombat. There are several changes in standard moves: a crouching punch and turnaround kick are added, low and high kicks have greater differentiation (be they crouching or standing up), the roundhouse kick are made more powerful (knocking an opponent across the screen, like the game's uppercut), and it is easier to perform a combo due to reduced recovery times for attacks. Returning characters also gained new special moves, including some to be used in mid-air, and the game plays almost twice as fast as the original. However, all playable characters in the game still share most generic attributes (such as power and jump height) and all normal moves are also the same between each character.

As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point the losing character will become dazed and the winner is given the opportunity of using a finishing move. Mortal Kombat II lacks the "Test Your Might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons.

The game marked the introduction of multiple Fatalities (post-match animations of the victorious characters executing their defeated foes) as well as additional, non-lethal finishing moves to the franchise: Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and additional stage-specific Fatalities (the winner uppercutting his or her opponent into an abyss below, spikes in the ceiling, or a pool of acid in the background). Finishing moves cannot be performed neither by nor against the boss and secret characters.

Following his failure to defeat Liu Kang in the Mortal Kombat tournament, the evil Shang Tsung begs his master Shao Kahn, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that if they hold it in Outworld the invitation for the next Mortal Kombat cannot be turned down, and the Earthrealm warriors must attend. Kahn agrees to this plan and also restores Shang Tsung's youth. He then extends the invitation to the thunder god and Earthrealm's protector, Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will allow him to subdue Earthrealm.

According to the Mortal Kombat series' canon, Liu Kang won this tournament as well, defeating Shao Kahn and his bodyguard Kintaro. The game's story mode can be also finished using any other playable character, resulting in different non-canonical endings for each of them.

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