Final Fantasy: Crystal Chronicles



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Descripción

Final Fantasy Crystal Chronicles (ファイナルファンタジー クリスタルクロニクル Fainaru Fantajī Kurisutaru Kuronikuru) es el primer y único juego de la serie de videojuegos Final Fantasy publicado para la videoconsola Nintendo GameCube.

¡Alístate en la legión de cristal¡

El juego nos sitúa en un mundo donde el miasma, una extraña niebla que ha contaminado todo el aire y que impide la vida de los cuatro pueblos que hay en el mundo: los Clavates, los Liltis, los Yukos y los Selkis. Estos pueblos para sobrevivir protegen sus pueblos con un cristal que debe ser recargado con mirra cada año, una sustancia que se obtiene de los árboles de mirra, los cuales solo dan una gota de mirra cada varios años. Para conseguir la mirra cada pueblo envía a la búsqueda de tal preciado elemento a las legiones de cristal. Pero el miasma ha traído consigo a monstruos y las legiones deben enfrentarse a ellos y protegerse del miasma.

En modo multijugador podrás usar tu Game Boy Advance para dirigir a tu personaje y ver en la pantalla información a la que sólo tú tendrás acceso.

Description

Final Fantasy Crystal Chronicles (ファイナルファンタジー クリスタルクロニクル Fainaru Fantajī Kurisutaru Kuronikuru) is a 2003 action role-playing game for the Nintendo GameCube. It was published by Nintendo and developed by The Game Designers Studio: a shell corporation for Square Enix's Product Development Division-2 (which was re-branded as Taito Corporation in March 2006 once Square Enix merged Taito with The Game Designers studio). A spin-off of the Final Fantasy series, the game spawned a metaseries of the same name.

Many new gameplay elements were included in this game, such as real-time fighting and GameCube-Game Boy Advance compatibility; it was the first role-playing video game to incorporate the latter. Its music was composed by Kumi Tanioka. It received positive reviews, many of which described the graphics as beautiful and the multiplayer design as innovative. Five further Crystal Chronicles games have been released (chronologically, two sequels, one distant prequel, and two more); one for the Wii has been released, as well as two for the WiiWare download service; My Life as a King and My Life as a Darklord.

Final Fantasy Crystal Chronicles, and related titles, take place in an unnamed world. In the time of Crystal Chronicles, this world is covered in a noxious gas known as "miasma", to which direct exposure can prove fatal. Towns, villages and other settlements throughout are protected from the ill effects of miasma by crystals, which generate a barrier which miasma cannot penetrate. But this effect is not permanent: it only lasts for around one year. Therefore, each year, brave people from each settlement venture out into the world to collect "myrrh", a liquid substance that powers the crystals' protective effect. But myrrh can only be harvested from special "myrrh trees", which are almost exclusively found in dungeons filled with monsters and other hostile creatures. The people collecting myrrh often use a caravan as a means of conveyance, and so are often called "caravanners", and their caravans are often called "crystal caravans".

Crystal caravans have been journeying throughout the world, seeking myrrh for many years now. The player is put in control of one such caravan, from the small village of Tipa, setting out for the first time (and as many subsequent times as the player desires). As the caravanners' journey continues and they travel further in the search for myrrh, they meet many interesting characters and learn much about the history of their world.

Eventually, they reach Mag Mell, home of the Carbuncles who, after the fall of the Meteor, shut themselves off from the world and entered hibernation so as to not get caught up in any more of the world's problems. After hearing of the caravan's travels, they realize their folly and advise the caravanners to head for the nearby Mt. Vellenge, resting place of the Meteor and source of miasma. There they fight the Meteor Parasite, to halt the flow of miasma once and for all. When they are about to strike the final blow against the Meteor Parasite, they are pulled into an alternate dimension: there they meet Mio, a being connected to peoples' memories, taking the form of a young girl bathed in light; and Raem, her dark counterpart born from the violence sparked by the Meteor impact, taking the form of a bird-like beast. Mio and Raem both thrive on memories, but have significantly different habits: Mio occasionally "nibbles" on peoples' memories, causing forgetfulness. Raem, however, is much more malevolent, devouring peoples' entire collection of memories, causing amnesia, of which there has been a recent outbreak.

The miasma spreading throughout the land had created in people plentiful painful memories for Raem to feast on, but destroying the meteor parasite would break this cycle. Thus, Raem attacks the caravanners, who are able to resist his assault on their memories and defeat him. Fading away, Raem panics and attacks Mio, fusing her into himself to mount one last attack on the caravanners as the final boss Memiroa (anagram of "Raem" plus "Mio", as well as "Memoria"). The caravanners' positive memories gain physical form, becoming high-powered magicite that they use to make swift work of the creature.

Defeated, Mio and Raem separate and begin to fade away, with Mio telling the caravanners that she and Raem will rest for a while. The caravanners are sent back to Mt. Vellenge, where they are finally able to kill the wounded Meteor Parasite, ridding the world of miasma. The caravan's journey, and the journeys of all other caravans, are over for good.

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