Animal Crossing no es como los otros videojuegos. Aquí no hay monstruos que aniquilar, plataformas que saltar... ni siquiera princesas que salvar. En su lugar, tendrás la posibilidad de vivir una experiencia única en un encantador pueblecito mientras entablas amistad con todo tipo de adorables personajes, te ganas honestamente la vida comerciando con naranjas o simplemente te relajas en casa jugando algún que otro videojuego.
Hay docenas de personajes con los que interactuar, y montañas de actividades en las que entretenerse, desde pescar hasta buscar tesoros escondidos, pasando por enviar cartas a tus amigos o decorar tu casa con tu propio estilo. Juega con Animal Crossing y, créenos, te costará volver al mundo real...
Animal Crossing (どうぶつの森, lit. Animal Forest) originally released only in Japan for the Nintendo 64 in 2001. It was enhanced and released on the GameCube the same year. This version was localized and released in North America on September 15, 2002, Australia on October 17, 2003, and Europe on September 24, 2004. An extended version titled "Dōbutsu no Mori e+" was released on June 27, 2003 in Japan in 2003. The game was also released in China in 2006 for iQue Player.
In all of the Animal Crossing games, the player assumes the role of a human character, who moves into a rural village populated with anthropomorphic animals and lives there indefinitely. Gameplay is open-ended: players have no defined objectives, but are instead encouraged to spend their time in the village performing any number of activities, which include collecting items, planting plants or other items, and socializing with the village's residents. All Animal Crossing games are played in real time, utilizing the system's internal clock and calendar. Thus, passage of time in the game world reflects that in reality, as well as the current season and time of day. Some in-game events, such as holidays or the growth of a tree, occur at certain times or require some duration of time to have passed.