Terminator 2: Judgment Day




Descripción

Uno de los varios juegos basados en la película homónima desarrollado por Bits Studios para SNES y Megadrive. El jugador controla el Terminator T-800, un cyborg del futuro, que viaja hasta el año 1995 para proteger a John Connor, futuro líder de la resistencia humana contra las máquinas, de ser asesinado por otro Terminator, el altamente avanzado modelo T-1000.

Esta adaptación de la película es esencialmente un juego de acción con desplazamiento lateral, combate cuerpo a cuerpo y disparos; también hay secuencias de conducción entre los niveles de desplazamiento lateral, que consiste principalmente en evitar a sus perseguidores y llegar con seguridad al destino siguiente. El arma de T-800 es una pistola, pero más adelante él puede adquirir otras armas como una escopeta, una pistola, etcetera. El "buen Terminator" también puede usar patadas y golpes para deshacerse de los enemigos. Como en la película, T-1000 aparece con frecuencia y hay que luchar y discapacitarlo, pero no puede ser matado permanentemente hasta la parte final.

El jugador debe completar otro de los objetivos está recogiendo varias partes robóticas que podrían conducir a una construcción de un nuevo Terminator. Estas piezas deben ser buscadas y destruidas, para hacer imposible esta nueva técnica.

Description

Bits Studios developed an action-adventure game for the Sega Genesis/Mega Drive and Super NES. Both versions were released in 1993; the Genesis version was published by Flying Edge, while the Super NES version was published by LJN. Based on the film of the same name.

One plays as the T-800 sent back in time to 1995, in order to protect John and Sarah Connor from the T-1000. There are two gameplay types: side-scrolling and driving. During the side-scrolling levels, the player's objective is to locate and retrieve all future objects, which are gray boxes with a flashing light on top, that, when broken open, look like endoskulls. The player must complete all objectives for that mission. Once all objectives are completed, the player goes back to the beginning of the level to finish the mission. Between the side-scrolling levels are the driving levels. During the driving levels, the player's objective is to drive to the next mission location by following compass directions, while avoiding pursuers.

In the side-scrolling levels, the T-800 has 100% health to begin with, but gets 50% health from the secondary power supply if its health drops to 0%. If the secondary power supply drops to 0%, the T-800 dies and the game ends. In the driving levels, the T-800 has 100% vehicular health, but the game ends if the health reaches 0%.

Starting with Level 3, the T-1000 will appear (or Level 2 if the alarm is tripped or too much time is spent there). The T-1000 attacks using a pistol and arms morphed into stabbing weapons. The T-1000 will mold back into shape if shot, but it will be temporarily incapacitated if it suffers enough damage. The T-1000 does not appear in level 6.

The T-800 must also protect John Connor starting with Level 3, and Sarah Connor starting with Level 4. If either one loses all of their health, they will start dying, and the T-800 must heal them by ducking down over them and transferring some of its health to them. If they are left alone for too long, they die, and the game ends. However, Sarah Connor wields a pistol for extra defense. Neither one appears in levels 5 or 6.

Both versions have different musical instrumentation, different sound effects, and some minor graphical and control differences, but are otherwise identical.

Brett Alan Weiss of AllGame gave the Super NES version one and a half stars and said the game was on his list of least favorite 16-bit film-based games. Weiss said, "Although it's pretty easy to figure out given a little time, it's not always readily apparent exactly where you're supposed to go or in what order you must do things within each level. Another thing I can say about this game that doesn't sound completely incendiary is that it does a reasonably good job of following the storyline. Oh, and the music's not too bad, either. It can get a little repetitive, and it may grate on some people's nerves after a while, but it rocks pretty hard, as music in a game of this type should." Weiss also said, "Large areas of blank space (such as the blue backgrounds on level one and the brown walls in level four) hurt this game's visual appeal tremendously, and it's not that great looking to begin with."

Weiss gave the Genesis version one star out of five and wrote, "T2: Judgment Day for the Genesis is a truly wretched gaming experience. [...]. It does follow the storyline reasonably well, and you may be interested in playing the game through once, just to see what there is to see, but you won't have a good time doing it. [...]. The graphics are barren in many places and ugly in most others. The sound effects are limp, and the music is in-your-face annoying. The controls are awful. The punching and kicking in this game is less convincing than that of most bad 8-bit games." Weiss said the Super NES version "is superior in every way. While still a lousy game, it has better graphics, music, and sound effects."[7] In both reviews, Weiss negatively compared the game to Last Action Hero and Lethal Weapon.