Dios hace a la gente, la gente hace historias.
1000 años desde el sello. El poder de la barrera se está debilitando y una sombra desafortunada está a punto de retirarse nuevamente a Maldias. ¿Podrán los protagonistas detener el resurgimiento del espíritu maligno Saluin ...?
Además de "flash" y "colaboración" heredados de la serie SaGa, se incluyen numerosos elementos nuevos, y el sistema de "escenario libre" donde la historia avanza en su propio camino también está vivo. Al elegir a uno de los ocho personajes principales con diferentes puntos de partida y circunstancias diferentes y aventurarme libremente en el vasto mundo, mis acciones influirán en el mundo y cambiarán de varias maneras. Dependiendo del sistema o escenario que se agregó extensivamente, puede disfrutarlo no solo por primera vez sino también para aquellos que han jugado el trabajo anterior.
Romancing SaGa is a traditional role-playing video game set in a fantasy world where players must navigate their characters through towns, dungeons, and other environments while taking part in the game's story by interacting with non-player characters. At the start of the game, the player is given the option of assuming the role of one of eight main characters, each with their own strengths, weaknesses, and starting points throughout the game's world. In addition, the player must select the profession of the character's parents from a list of eight choices each, which go towards determining their strengths. As a staple of the SaGa series, both gameplay and story are largely open-ended, giving the player the ability to play through scenarios in a number of different orders, with some areas and portions of the narrative only becoming available once they have spoken to specific characters or performed certain tasks. By completing story objectives and meeting new characters, the player is brought closer to the game's end, leading to the final confrontation where they must use all of their acquired skills to succeed.
While traveling through dangerous environments, the player's party can do battle with enemy monsters which roam around the screen and will enter combat when touched. Using a turn-based approach to combat, battle scenes are played out by having the player input commands for each individual party member at the start of each round, with the selected actions taking place in accordance with a character's "speed" statistic. A player may choose to attack an enemy, use a special weapon skill, cast a magic spell, defend themselves, or flee from battle entirely. Parties can consist of up to five characters that the player will recruit automatically as part of the story, or after they have completed certain story scenarios. As characters take part in more battle, they will randomly learn new weapon skills by attacking normally, as well as randomly gain increased statistics at the end of every few battles, thereby becoming stronger. All characters may become equipped with up to two different kinds of weapons, as well as become outfitted in protective gear that increases their defense against attacks.
PlayStation 2 version
While the core gameplay of the PlayStation 2 version of Romancing SaGa remains the same as the original, the game is now presented using full three-dimensional graphics instead of two dimensional environments and character sprites. The eight original characters return, they may now assume the role of 38 different classes themselves, which give access to differing statistics and special abilities. In addition, the current weapons held by a character now determine which of their randomly increased stats will have a greater chance of increasing after battle. Combat has been expanded to include a new "Spell Synthesis" system, where specific magics can be fused together to create a modified version of a spell with greater power, or even create a new spell altogether. Additional story scenarios and areas have been added for the remake, including a new script and expanded narrative with new content. Characters were re-designed as well, this time by Yusuke Naora (who had previously worked on Unlimited SaGa) instead of Tomomi Kobayashi who was responsible for the character design of the original Super Famicom game.