Blazing Souls (ブレイジングソウルズ) is a tactical role-playing game developed by Idea Factory and released for the PlayStation 2 in 2006. It was ported to the Xbox 360 in 2007 as Absolute: Blazing Infinity (アブソリュート ブレイジング インフィニティ) and to the PlayStation Portable in 2009 as Blazing Souls Accelate (ブレイジングソウルズ アクセレイト). The latter version was published in North America by Aksys Games in 2010 and 2012 in Europe by Rising Star Games.
The gameplay is non-linear, allowing the player to progress through the game and the story in whatever order they wish. In addition, instead of having separate screens or maps for exploration and battle, the game features a seamless transition between the two gameplay types.
Actions such as Chain, Charge, Hold, Original Skill, Chain Skill, Special Chain Skill, Break, Break Arts, and Overkill are available during battle. You can position your forces on the battlefield and wait for the right moment to string together the combo attacks using multiple party members—both in melee and at range. Blazing Souls allows the player to create over 200 different items and skills as well as the ability to capture monsters and have them placed within the party.
Set nearly two decades following the end of the Seven Years' War chronicled in Spectral Souls 2's True Ending (modified Rozess Army route) the story follows the somewhat random misadventures of a freelance Contractor named Zelos and crew, who by various circumstances, is at the center of a conflict involving Elemental Cores which both beings called Human Genomes and a group known as the Original Saints are also searching for as these Elemental Cores are both the key to healing the war ravaged world of Neverland and the trigger for enthroning the intended successors of the current humanity, the Hunan Genome as the new dominant race. Along the way various subplots involving the cast flesh out this 'war behind the scenes".